rave-party-fever_1024_rounded

Rave Party Fever PG Games

While some nightclubs earn a reputation for their unique drinks, stylish design, or good environment, a club in Las Vegas called High Fever has garnered some attention for its rewards cards recently. The cards come in yellow, green and red, and each colour represents a different prize. Customers can get the rewards cards by beating the waiters in little drinking games. Anyone who wins a yellow card will get a VIP seat, and whoever wins a green card will be awarded a limited-edition set of headphones and a turntable. Those who win a red card will receive a ticket to the concert performed by a world-famous DJ! If you have the rewards cards in all three colours, in addition to all the prizes, you will also get another surprise present!

Rave Party Fever is a 7 by 7 symbols combination video slot featuring various features and winning symbols collection. Any wins involving three feature activation spots will activate the Bass Blast Feature, Mass Transform Feature and Wild Deejay Feature. These special features are guaranteed to bring you an incredible gaming experience!

Game Interface

game interface

Game Features

Game Type

3D Games, Video Slots

RTP

96.73%

Maximum Win

x5000

Game Rules

  • Rave Party Fever is a 7 by 7 symbols combination video slot featuring various features and winning symbols collection.
  • The game is played with 10 base bet (fixed), bet level of 1 to 10 and bet size of 0.10 to 100.00.
  • The in-game currency is PHP.
  • The Bet Size is set using the “Bet Size” selector.
  • The Bet Level is set using the “Bet Level” selector.
  • The Bet Amount is set using the “Bet Amount” selector.
  • “Cash Wallet” displays the cash available for wager.
  • “Auto Spin” automatically plays the game for a selected number of rounds.
  • At every spin, any combinations of 5 or more symbols touching horizontally or vertically will result in a winning combination.
  • For every winning combination, payout is made for each symbol according to the Paytable.
  • A combination win in cash is equal to the value shown in the “Paytable” multiplied by bet size and bet level.
  • After the payout of every round is made, all winning symbols will explode, allowing the symbols above them to cascade down for a new round.
  • Additional winning combination will be tallied in every round until no more winning combination can be tallied.
  • Wild symbol substitutes for all symbols.
  • All wins shown in cash.

Paytable

Wild
Symbol

rave-party-fever_h_discoball

25+ x 3000
21 ~ 24 x 500
17 ~ 20 x 400
13 ~ 16 x 250
9 ~ 12 x 100
7 ~ 8 x 50
5 ~ 6 x 10

rave-party-fever_h_djpad

25+ x 2000
21 ~ 24 x 350
17 ~ 20 x 300
13 ~ 16 x 200
9 ~ 12 x 80
7 ~ 8 x 30
5 ~ 6 x 8

rave-party-fever_h_headphone

25+ x 500
21 ~ 24 x 250
17 ~ 20 x 200
13 ~ 16 x 150
9 ~ 12 x 50
7 ~ 8 x 20
5 ~ 6 x 5

rave-party-fever_h_mic

25+ x 500
21 ~ 24 x 250
17 ~ 20 x 200
13 ~ 16 x 150
9 ~ 12 x 50
7 ~ 8 x 20
5 ~ 6 x 5

rave-party-fever_l_a

25+ x 100
21 ~ 24 x 25
17 ~ 20 x 20
13 ~ 16 x 15
9 ~ 12 x 5
7 ~ 8 x 2
5 ~ 6 x 1

rave-party-fever_l_k

25+ x 100
21 ~ 24 x 25
17 ~ 20 x 20
13 ~ 16 x 15
9 ~ 12 x 5
7 ~ 8 x 2
5 ~ 6 x 1

rave-party-fever_l_q

25+ x 100
21 ~ 24 x 25
17 ~ 20 x 20
13 ~ 16 x 15
9 ~ 12 x 5
7 ~ 8 x 2
5 ~ 6 x 1

rave-party-fever_l_j

25+ x 100
21 ~ 24 x 25
17 ~ 20 x 20
13 ~ 16 x 15
9 ~ 12 x 5
7 ~ 8 x 2
5 ~ 6 x 1

Feature Activation

  • At the start of any main game spin, 3 activation spots are randomly positioned on the reels behind the symbols.
  • Any wins involving the symbol with the yellow activation spot will activate the Bass Blast Feature.
  • Any wins involving the symbol with the green activation spot will activate the Mass Transform Feature.
  • Any wins involving the symbol with the red activation spot will activate the Wild Deejay Feature.
  • When there is no more win on the reels and there is at least one activated feature, the activated feature(s) will be triggered (following the sequence of Bass Blast Feature, Mass Transform Feature and Wild Deejay Feature).
  • Bass Blast Feature, Mass Transform Feature and Wild Deejay Feature can only be triggered once each in the main game.

Bass Blast Feature

  • When the Bass Blast Feature is triggered, all Ace symbols, King symbols, Queen symbols and Jack symbols on the reels will be removed.

Mass Transform Feature

  • When the Mass Transform Feature is triggered, 10 symbols (either Disco Ball symbol, Turntable symbol, Headphones symbol or Microphone symbol) will be randomly added to the reels.

Wild Deejay Feature

  • When the Wild Deejay Feature is triggered, 7 Wild symbols will be randomly added to the reels.

Bonus Feature

  • During any main game spin, winning symbols that explode will be accumulated in the collection bar above the reels.
  • The collection bar will reset to zero at the start of any spin.
  • If 65 winning symbols are collected, the Bonus Feature is triggered during the round with no winning combination.
  • At the start of the Bonus Feature, the Bass Blast Feature, Mass Transform Feature and Wild Deejay Feature are all activated.
  • After any feature is triggered, the corresponding activation spot will return to a random position on the reels.
  • At the start of the Bonus Feature, the win multiplier is x1.
  • During the Bonus feature, if there are one or more winning symbols on the reels, after wins are paid and the new symbols have cascaded down, the win multiplier will be increased by 1.
  • The Bonus Feature ends when there is no winning combination and no activated feature.

Additional Information

The game will automatically return to its initial state after being idle for 90 days. Progress and status of any collection games, unfinished free games, and unfinished feature games etc will no longer be retained.

Malfunction voids all pays and plays.

In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.

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